Chapter 7: Storyboarding
I decided to do some further reading into storyboarding. I didn't do this last term as I thought it was better to get my ideas down on paper rather than focus too much on making it perfect. Now that I've had time to review my work, I think using theory is a good way to draw on what I've already produced and see how I can make it better.
- Don't leave too big of a gap - explain how a character moves from one location to the next
"You may need to show the character’s point of view revealing what he sees and does not see as he looks"
"Keep reminding yourself that the audience does not know what’s going on in your story or in the character’s mind until you show them"
I think at times I may have jumped from one location to the next in my storyboard, therefore I need to use more shots to fully reveal this.
- Need to include reaction shots:
"If a storyboard were to show a character looking into an empty room, the following shot could be the character’s POV (point of view) of the empty room. Then the next shot showing a close-up of the character’s face looking confused and thinking, “Why is there no one here?” This is the reaction shot."
I think I used some reaction shots at times, but they may not have been clear. I think with animation it's best to use exaggerated emotions to make this clear to the audience.
"Animation tends to use exaggerated body gestures and facial expressions. Make a video of yourself or another actor delivering the lines or get a mirror and try to find the primary facial expressions you need and then caricature them"
- Could add: low angle cut, side angle view, match on action
- Need more shots for action scene, for fast paced cuts
Recommended Readings
1. Don Bluth, Don Bluth’s Art of Storyboard
2. John Canemaker, Paper Dreams
3. Wayne Gilbert, Simplifi ed Drawing for Planning Animation
4. Will Eisner, Comics and Sequential Art
5. Frank Thomas and Ollie Johnston, The Illusion of Life